Remedy has kept the secrets of Control under wraps for more than a year, only ever referring to the game as P7 in press releases and job ads. Now, after Sony’s press conference at E3 2018, we know that the game is a whole new IP, following a character called Jesse Faden as she takes on the role of Director in a mysterious Bureau.
Control is recognisably a Remedy game. It is a gunplay heavy third-person action game but seems closer to Quantum Break than Max Payne, with you gaining access to supernatural abilities as you progress, letting you attack enemies with telekinetic powers.
While you wait for Control, check out the best first-person shooters on PC.
The most arresting part of Control’s reveal is that the world it takes place in is a brutalist building that shifts and reforms around you, behaving more like water than concrete. It’s hypnotic to behold, like a living Escher painting – seemingly understandable and yet it’s difficult to grasp the world and make sense of its architecture.
Control release date
According to its 2017 financial statement, Remedy said Control – then known as P7 – was progressing towards a 2019 release date.
In Control, you play as Jesse Faden, a member of the Federal Bureau of Control, a secretive government agency – you never work for an open government agency, do you? Where are the games about the DMV officers?
The organisation is based out of a brutalist structure in New York simply called the Oldest House. It’s a strange place that defies comprehension. Vastly larger on the inside than the out, it’s walls shift and shudder with fluid-like blocks of geometry. The House will unmake itself around you as you travel through it, reorganising its floors and walls to create staircases, bridges, and chasms within itself.
According to a post on the PlayStation blog, the structure is “invaded” by something called Hiss, which corrupts the world around it and kills the Director of the Bureau.
Remedy hasn’t explained how exactly, but “through mysterious, ritualistic events,” Faden is appointed as the new Director and, along with the promotion, she acquires supernatural powers. It falls to her to overcome the Hiss and take back the Oldest House.
Unlike previous Remedy Games, which are largely linear, Remedy describes the layout of Control as “almost Metroidvania-like.”
The only Control trailer available is the E3 2018 reveal trailer from Sony’s PlayStation conference. Watch it below:
Along with the reveal trailer, Remedy released a spread of screenshots that show off the strange and unsettling world of Control.
As Director, Faden has access to supernatural powers. On show in the reveal trailer is a Gravity-Gun-like ability to move objects around. She pulls heavy crates towards herself through thin air and then uses them to club enemies to death. Her control of gravity looks like it may extend to also being able to raise up all the enemies in the room, leaving them hanging in the air like puppets.
When Faden becomes the director she is given a weapon called the Service Weapon – which is a little on the nose. This strange gun is on show in the reveal trailer. It has the form of a revolver but it is constructed of small gunmetal grey cubes that shift and arrange themselves into different shapes, becoming whatever weapon you and Faden will them to be.
As well as the gunplay-heavy combat that Remedy is known for, Control will explore new kinds of gameplay for the studio. Remedy’s games are traditionally linear with little variation, but Control will have side-quests, a Metroidvania-like world structure, that sees you circling back on yourself and opening up new routes through the Oldest House as you grow more proficient with your abilities.
Control’s website also refers to modifiable loadouts and upgrades, though it leaves the details unspecific.
Also from the website, you will learn ”complex rituals” that allow you to change the shape of the Oldest House. Whether this is something you are free to do at will is unclear, it may be something that is scripted into the story. Though, from the reveal trailer, we can see that your shots can destroy parts of the environments, shattering concrete pillars into cubes.
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