Update, June 13: You can’t continually be killed by Fallout 76 griefers.
The news that Fallout 76 is an “entirely online” game in which you can meet other players and get into fights with them should raise a bunch of questions. For starters, is Bethesda planning on battling griefers – the type of people who wade into servers just give other players hell?
Fortunately, griefers shouldn’t be too much of a worry as Bethesda do have systems in place to ensure attacking other players or otherwise giving them grief doesn’t go without punishment.
Perhaps Fallout 76 will make it into our list of the best multiplayer games on PC.
One of those, as mentioned in Noclip’s documentary on the making of Fallout 76, is that aggressive players will be given a wanted level. Another is that the game’s PvP system is more like a challenge system than an all-out brawl.
According to a tweet from Bethesda’s senior vice president Pete Hines, “PvP is kinda like issuing a challenge [sic] to someone.” You can check that tweet out below:
Well, we are still tweaking how it works but as I said in an interview PvP is kinda like issuing a chalienge to someone. If you don’t want to deal w them they can’t keep killing you over and over. Todd is better suited to explain the specifics
— Pete Hines (@DCDeacon) June 12, 2018
It’s worth noting that this seems to imply that the system is still a bit of a work in progress, but Hines says that “if you don’t want to deal with [sic] them they can’t keep killing you over and over.”
In an interview with GameSpot, Hines revealed more on the anti-griefing measurements in Fallout 76.
Hines confirmed that it’s possible to be part of a raider group and target other players. “”[We allow] for that sort of tension but with systems in place that keep it from being abusive,” he told GameSpot. “So you can’t be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn’t allow that to happen to you.”
He also echoes what O’Dwyer said about death in Fallout 76: that you “don’t lose your progression” or any of your possessions, so “somebody can’t kill you and then take everything in your inventory.”
Hines also revealed a little more about how PvP will work in Fallout 76. “Think of PvP more like issuing a challenge to somebody as opposed to just, ‘no matter what I want to do to somebody, I can,'” he said. “The game only lets that go so far before you can basically say, ‘I don’t want to participate in this challenge anymore’.”
Further, Hines compared Fallout 76’s PvP to an encounter with a Deathclaw in the Fallout games. “That should kind of be how it works for any human person,” he said. “They can’t keep coming after you, just like that Deathclaw wouldn’t come running across the map and keep chasing you.”
So while you are able to nuke each other these kinds of destructive possibilities won’t be something players can abuse to make your experience hellish. You can also just grab a private server and head into there with people you trust if you really want a secure time – or, at least, as secure as you can be in the post-apocalyptic wasteland.
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Os textos, informações e opiniões publicados neste espaço são de total responsabilidade do(a) autor(a). Logo, não correspondem, necessariamente, ao ponto de vista do E-Sports Plus.