It’s an exciting time to be an Overwatch fan as Hammond (aka Wrecking Ball), one the game’s most exciting heroes ever, is finally releasing on the live server tomorrow (Tuesday July 24).
The mech driving hamster is going to cause chaos in Overwatch matches for the next few weeks as everybody tries to get a grip on how to play as and against him.
Fortunately, the game’s lead designer Geoff Goodman spoke with VG247 to give his best advice and top tips surrounding the game’s new tank.
Hammond’s is about to be released on the live server, here is how to play as and against him
Hammond’s kit revolves around him moving around in his ball form especially with the help of his grappling hook which allows him to swing around at high speeds while disrupting enemies and tanking damage. This is the full list of his abilities on PC:
Quad Cannons (LMB) – Automatic assault weapons.
Roll (L.Shift) – Transform into a ball and increase maximum movement speed.
Grappling Claw (RMB) – Launch a grappling claw to rapidly swing around the area. Enables high speed collisions to damage and knockback enemies.
Piledriver (L.Ctrl) – Slam into the ground below to damage and launch enemiesinto the air
Adaptive Shield (E) – Create temporary shield which increases with more enemies nearby
Minefield (Q) – Deploy a massive field of proximity mines
Hammond’s kit revolves around him diving into the enemy team and disrupting in his ball form
Goodman confirms that you’re primary aim as Hammond is to dive into the enemy team: ‘Occasionally, you have enemy compositions that are comprised of something like Orisa, some snipers, maybe Bastion, and they’re really tightly packed together behind Orisa or Reinhardt’s shield. In those cases, Wrecking Ball should be really good.’
The more enemies there are around Wrecking Ball, the more damage his shield can absorb. With his high mobility and beefiness, Hammond will wreak havoc on opposing teams when they’re bunched up together, giving his team ample opportunities to follow up and gain the advantage.
However, as we’ve seen in the past the biggest enemy to dive heroes is movement displacement (crowd control). This is especially true for Hammond as Goodman explains: ‘Anything that disrupts movement at all, even just briefly, can really mess him up – even though he’s fast, he has to build up that speed.
‘When he goes in and smashes into everyone or does a Piledriver, he has to start from zero again. That extra bit of time to get away or reposition can really be abused.’
You can whipe the smile off Hammond’s face with crowd control which stops his momentum
If you’re able to land abilities such as McCree’s flashbang or Bridgitte’s Shield Bash, Hammond will be stuck in his tracks and is simply far too big a target for him to dodge bullets.
The size of his model also means that Hammond is vulnerable to high damage snipers like Widowmaker and Hanzo. If he’s hasn’t picked up any momentum he’s a sitting duck (hamster) for sniper bullets which from range should deal considerable damage, especially if he isn’t close to the any of his opponents.
If you’re the one playing Hammond, you’ll want to be on the move as much as possible – swinging around and making life difficult for your opponents. Half of Blizzard’s development team love Hammond while the other half think he’s going to break the game. Either way his release is going to be one of the most interesting updates to Overwatch ever.
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