With Riot Games changing their patch cycle to alternate between small and big updates’ they’ve released their first big patch – although that adjective is an understatement.
There are monumental amount of changes and a lot of them are what the community have been waiting for. A few champions have been dominant for far too long and pro play had become stagnant and boring to watch with games commonly stalling out to 50+ minutes.
Riot haven’t held back with these changes, 8.4 is going to make LoL play completely differently.
Patch 8.4 has released and it is massive with a tonne of impactful and exciting changes
The most anticipated change is undoubtedly the Zoe nerfs, we finally may be seeing the end to her reign of terror. She has had slight nerfs in the past but those didn’t come close to stopping her.
Now her Paddle Star damage has finally been significant decreased and Sleepy Trouble Bubble no longer partially refunds the cooldown when an enemy is put to sleep. On top of that, there a couple of other neat changes including minions no longer dropping Teleport and spellshielding the drowsy CC effect will no prevent you from sleeping.
While many players have been trying to forget about Zoe, one champion that was near-forgotten was Volibear. Riot finally have shown the armoured bear some love with a few neat changes including a new passive to his E which deals more damage to dashing or airborne opponents.
Zoe has finally been hit with significant nerfs which should see her the end of her dominance
Rengar fans will also be delighted as his pre-rework Q has returned. ADC mains should rightfully be scared – especially if they main Kalista who has suffered significant nerfs.
We should also see big changes in the meta in both solo queue and pro play. Top laners such as Darius and Renekton may terrorise lower ranks again after both receiving buffs. Meanwhile, there has been a huge rehaul of AP items witg new item Spellbinder, returning item Twin Shadows and a huge buff to Liandry’s Torment – the latter could see the return of Rumble and Malzahar to the meta.
In addition to that, jungling for professional players is about to be turned upside down as Tracker’s Knife has been removed from the game. Currently, it is built by every jungler at the top level as vision control is crucial to winning.
With this and the Sighstone changes, it’s going to be very difficult for junglers to keep their jungle warded – and even harder for Lee Sin to do anything. However, this means that junglers will have to be more proactive early on which will make the game much more entertaining to watch.
With no Sightstone and now no Tracker’s Knife, Lee Sin is really going to struggle in the meta
And that is big news because pro play has been rather tedious at times as games have repeatedly stalled to the very later stages of the game. Riot have made big moves to combat this and what should do the job is the massive buffs to Baron and Elder Drake’s buffs.
Elder Dragon’s buff now lasts longer and gets increasingly stronger when you receive for a second or further time. And to help with that, Elder’s cooldown has been decreased from 10 minutes to 8 minutes.
While Baron buff now gives significantly more AP (initially 40, up from 25) and from 40 minutes onwards it will give a massive 80 AP. It also makes caster minions take 50% less damage while having a bug fixed where minion empowering effects wasn’t working – this could be huge for Banner of Command.
These Baron and Dragon changes make both buffs much more impactful and in turn, should stop games from lasting over an hour. Pro play is going to be really exciting to watch when these changes are implemented.
And if you’re somehow still not excited, the skin that people have been wanting to see for years is finally releasing, Dragon Master Swain.
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Os textos, informações e opiniões publicados neste espaço são de total responsabilidade do(a) autor(a). Logo, não correspondem, necessariamente, ao ponto de vista do E-Sports Plus.