Binding of Isaac creator Edmund McMillen has unveiled the next game in the series – or rather, franchise, for Isaac is spreading to new media. His latest game is The Binding of Isaac: Four Souls, a physical multiplayer card game. The Kickstarter went live last night, and was fully funded in about an hour and 15 minutes. At time of writing it has almost doubled its $50,000 goal.
According to the rules as given on the Kickstarter, two to four players will take turns playing loot cards and using items to kill monsters, which in turn yield more loot, and sometimes souls. The first player to end their turn with four souls wins. Cooperation, bartering, and betrayal are all encouraged.
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McMillen says the seed of an idea for an Isaac board game was planted over a year ago, when media company Studio 71 approached him with an offer to develop one. Nine or ten months later, when sick with flu, “the basic structure for a Binding of Isaac card game started taking over my brain.” It sounds like the rest of the design was completed in a feverish activity: “within five days [he] had roughly 200 cards,” and was testing them via paper sketches. “Even at this phase the game was fun – every play session felt totally new, dynamic, and interesting,” he says.
It sounds like the game will stay true to the spirit of Isaac, with four players joining forces to take down giant bosses, bartering their way to more items, and backstabbing one another “once someone started inching closer to having four souls.”
When Four Souls was finally revealed, the speed with which it was fully funded took McMillen by surprise – he hadn’t even published his stretch goals when the initial target was hit. Check out the Kickstarter here for much more on how to play, a preview of a few cards, or to pledge even more money to the game.
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